Best Weapons in Act 2 of Baldur’s Gate 3
1. The Dragon’s Breath
Weapon Type: Longsword
Where to Find It: The Dragon’s Breath is located in the Underdark, hidden within the ruins of a long-abandoned dragon’s lair.
Attributes: This longsword is renowned for its fire damage, dealing an additional 2d6 fire damage on each successful hit. It also has a unique ability that allows the wielder to unleash a fireball spell once per long rest, making it an excellent choice for those who favor a more aggressive playstyle.
Why It’s Great: The extra fire damage is particularly effective against enemies weak to fire, and the fireball spell can turn the tide of battle in your favor by dealing substantial area damage.
2. The Harbinger
Weapon Type: Warhammer
Where to Find It: Found in the depths of the Mountain Pass, hidden within a treasure chest guarded by a powerful elemental.
Attributes: The Harbinger is a warhammer that deals 1d10 bludgeoning damage plus an additional 1d6 lightning damage. It also has the added benefit of stunning enemies on a critical hit, giving you an opportunity to deal even more damage while keeping foes incapacitated.
Why It’s Great: The combination of bludgeoning and lightning damage makes this weapon versatile, capable of exploiting multiple enemy vulnerabilities. The stunning effect is particularly useful for controlling the battlefield.
3. The Whispering Blade
Weapon Type: Dagger
Where to Find It: This dagger is hidden in a secret compartment within the Shadowlands, accessible only through a series of stealthy maneuvers and clever puzzle-solving.
Attributes: The Whispering Blade deals 1d4 piercing damage and has a stealth enhancement effect, allowing the wielder to become invisible for a short duration after a successful backstab.
Why It’s Great: Perfect for rogue characters, this dagger enhances stealth capabilities and allows for devastating surprise attacks. The invisibility effect can be a game-changer, letting you escape tricky situations or reposition for a lethal strike.
4. The Sentinel
Weapon Type: Shield
Where to Find It: Located in the ruins of an ancient fort, guarded by a group of aggressive undead soldiers.
Attributes: The Sentinel shield provides a +2 bonus to AC and has a unique ability to cast the "Shield of Faith" spell once per short rest, increasing the wearer’s defensive capabilities.
Why It’s Great: The additional AC bonus is always valuable, but the ability to cast "Shield of Faith" adds an extra layer of protection, which can be crucial during tough encounters.
5. The Celestial Bow
Weapon Type: Longbow
Where to Find It: Found within the Astral Plane after defeating a powerful celestial guardian.
Attributes: This longbow provides a +2 bonus to attack and damage rolls and has the ability to fire arrows that deal radiant damage, adding 1d8 to each shot. It also has a special feature that allows the wielder to perform a celestial arrow attack once per long rest, dealing massive radiant damage to all enemies in a straight line.
Why It’s Great: The added radiant damage is effective against dark or undead creatures, and the celestial arrow attack is a powerful tool for dealing with multiple foes at once.
Conclusion
In Act 2 of Baldur’s Gate 3, equipping your characters with the right weapons can greatly impact your success in the game. The Dragon’s Breath, The Harbinger, The Whispering Blade, The Sentinel, and The Celestial Bow each offer unique benefits and can be instrumental in overcoming the challenges you’ll face. By carefully choosing the best weapons for your playstyle and the enemies you’ll encounter, you’ll set yourself up for a more enjoyable and successful adventure.
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